“But I really wanted to win!”
Losing can feel disappointing when winning matters so much.

THE LITTLE GROVE ADVENTURES
When winning isn’t the most important thing.
Kind choices • self-control • empathy
A playful Little Grove story experience designed to spark meaningful conversations, playful learning and growing together.
DIGITAL LITTLE GROVE ADVENTURE
No physical product will be shipped.
R 199.00 ZAR
Sometimes, wanting to win can bring some very big feelings.
Losing can feel disappointing when winning matters so much.
Big feelings can make it difficult to pause and see what someone else might need.
Sometimes children need gentle opportunities to think about the choices they can make next.
In Lime and the Race, children join Lime as an exciting race becomes an unexpected opportunity to pause, notice someone else and make a kind choice.
A little story about a very familiar growing-up moment.
Lime loves a challenge — and today, he’s ready to race!
With his eyes on the finish line, Lime is determined to do his very best. But along the Adventure Path, something happens that makes him stop.
Suddenly, Lime has a choice to make.
Will he keep racing towards the finish line, or could something else matter more?
Join Lime in a Little Grove adventure about competition, big feelings and the small choices that can make a big difference.
Through Lime’s adventure, children can explore some of the little skills that help them navigate everyday moments.
As Lime faces an unexpected moment during the race, children can think about what he could do next and consider that there may be more than one way forward.
Making choices • flexible thinking • problem-solving
The story creates opportunities to talk about disappointment, excitement and how another person might be feeling.
Emotional awareness • empathy • perspective-taking
Children can consider how they might respond when what they want and what someone else needs are not quite the same.
Self-control • kindness • positive choices
Little conversations can open the door to big growing moments.
Your Little Grove Adventure brings story, conversation and play together in one thoughtfully created digital pack.
Enjoy Lime’s adventure together through a beautifully illustrated digital story.
Listen to the adventure together with a narrated version of the story.
Extend the story through playful, age-appropriate activities inspired by Lime’s adventure.
Enjoy additional printable resources that bring the adventure beyond the story.
Simple guidance and conversation ideas help grown-ups explore the story’s feelings, choices and growing moments together with their little one.
There’s no complicated programme to follow. Simply enjoy the adventure together and let the story open the door to conversation, play and growing moments.
Share the illustrated story together.
Follow Lime along the Adventure Path and enjoy the story at your little one’s pace.
Pause for little conversations.
Use the Grown-Up Guide to explore feelings, choices and those wonderful ‘What would you do?’ moments.
Take the adventure beyond the page.
Use the Activity Pack and Little Grove Printables for playful opportunities to explore the ideas in the story.
Carry the little moments into everyday life.
Notice opportunities to revisit the story’s ideas when similar feelings, choices and challenges appear in real life.
A little look inside Lime’s Adventure before you begin exploring together.
Made for little moments of reading, talking, playing and growing together.
Digital doesn’t have to mean passive.
Lime’s Adventure begins with a story, but it doesn’t have to stay on the screen. Read together, listen to the Audio Storybook, pause for little conversations, explore the Activity Pack and bring the adventure into hands-on play with the Little Grove Printables.
From screen time to together time.
The Little Grove is designed to give grown-ups and little ones simple opportunities to connect around stories, feelings, choices and play.
Enjoy the story side by side.
Press play and enjoy the narrated adventure together.
Let story moments spark little conversations.
Take ideas from the Adventure into playful, offline moments.
Because sometimes the best part of a story is what happens after you close the page.
Created with little learners in mind.
No physical product will be shipped.
For grown-ups and little ones to explore together.
Secure payment through the store checkout.
Here are some things grown-ups often want to know before beginning an Adventure.
Lime and the Race is created for ages 4+, with stories, conversations and playful experiences designed for grown-ups and little ones to enjoy together.
No. Lime and the Race is a digital Little Grove Adventure. No physical product will be shipped.
Your Adventure includes the Illustrated Storybook, Audio Storybook, Activity Pack, Little Grove Printables and Grown-Up Guide.
Not at all. Enjoy the Adventure in a way that works for you and your little one. You can read, listen, talk, play and return to the resources whenever you choose.
No. The Adventure is designed to be shared with a grown-up, so children can enjoy the story, audio, conversations and activities without needing to read independently.
Yes. The Activity Pack and Little Grove Printables are designed to be used for hands-on activities away from the screen.
Please check the delivery details provided with your order, or contact us if you need help finding your Adventure.
READY TO VISIT THE LITTLE GROVE?
Join Lime for a Little Grove story about big feelings, kind choices and the moments that help us grow.
Ages 4+ • Digital Adventure • 5 included resources
R 199.00
Ages 4+ • Digital Product • Secure Checkout
No physical product will be shipped.
THE LITTLE GROVE ADVENTURES
Every adventure brings a new feeling to understand, a new challenge to navigate and another little opportunity to grow.
When feelings feel too big.
Big feelings • calming down • empathy
R 199.00
Explore this Adventure
When things don’t go according to plan.
Flexible thinking • big feelings • problem-solving
R 199.00
Explore this Adventure